This is part 3 of my post-mortem of A Tale of Horror. Part 1 : Dynamic Post-Mortem Part 2: The story of narrative This is the last post about my experience designing and developing a game and my reflection of that process. In the previous ones I discussed how I think a narrative could be [...]
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This is part 2 of my post-mortem of A Tale of horror. Part 1 : Dynamic Post-Mortem Part: 3: That mirror shine! (Polishing) When we last left of I told you about the dungeon crawler designed for my Game Design course at University. I discussed my view of the flaws in the dungeon crawler [...]
Meet Jack Bones. Lead skeleton in his tale about death, redemption and (most of all) boredom. In a world where undead beings are shunned and oppressed by the living, getting send to mines as an easy labour force or the arena for cheap entertainment, skeleton Jack Bones is tired of his baleful existence. Follow this [...]
Yes, I’m back!! After some bullshit with the registrar my domain’s been offline for nigh on two months, so that sucks. I’ll post some updates in the next few days. Cheers, Nico.